Explore In The Shadow!

This game is for Game Makers Myanmar Game Jam!

This is just a 2D platformer game where you have to explore in the dark, and the shadows will either guide you or lead you to danger.

In this game, you are in the middle of nowhere, a place that you don't know, and you have to find 3 light balls to escape from this dark world. You have 5 minutes to escape for each level. In each level, there is 1 light ball.

You can enter the shadow world 5 times in a level. You have 10 seconds in the shadow world. In The Shadow World, you can see through darkness. There are 3 levels in this game, and those levels are interconnected.

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Here is a short guideline on how to play:

Use A and D or the Arrow Keys to move around.

Use Space or W key or the Arrow Key to jump.

Use Shift or Z key to dash.

Use Enter or X key to enter the shadow.

Discord Name - Php Jones(phpjones)


Credit for Assets:

Art - https://kenney.nl/assets/scribble-platformer

Audio - https://opengameart.org/

Download

Download
Explore In The Shadow.exe 85 MB

Install instructions

This game is totally safe to download and play!

Comments

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The platformer mechanics and the aesthetics are top notch while I am playing the game.Yeah, the only issue is the level design and the flow of that level. Imo, instead of giving the player shadow mode, making it the reward system will help the player navigate the level. Overall, I think this is the very polished platformer game with great aesthetics.

That shadow mode, sound effect and bg music are super impressive but main problem with this game is level design. You already have the great mechanic to play but player don't know where to go and what to do. Difficult spike is too big even at the start of game.
And there is a lot of arrow pointing at all those different direction, it is impossible for figure out what is what. Even still I found two door and some unintended collider there. By the look of it I think your game is like a maze with only one single right Door which was created in one single scene. Still very good and fluid control. With a bit of coyote time and great level design this can be a very good puzzle platformer indedd. 

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That's really good feedback. Based on your feedback, I have to focus on level design. I used 3 different scenes with two doors each. Unintended colliders are invisible walls and floors.

Well, thanks for the feedback.